Switchback Hut Book

Play well

Slow games are built to be left running. The habits below keep them from running the day.

Set the end before the start

Pick a time to stop, or a point in the game, and tell somebody else if that helps. A clock beside the screen works better than good intentions, because idle games never announce that it is late.

Short sittings suit these four. A fire lit in A Dark Room can wait until tomorrow, and the candy count in Candy Box 2 will still be there.

Save before closing

Each game keeps progress differently. Universal Paperclips shows two save slots on its page. A Dark Room has a save link in its bottom row. Trimps keeps a save in the browser’s local storage and offers Export and Import for a backup file.

Candy Box 2 doesn’t describe saving on its first screen, so its FAQ is worth a read first.

Clearing a browser can clear a game

With browser-saved games such as Trimps, clearing site data can remove progress. The same risk applies to any game that stores progress in the browser, whatever its page says. Export a file now and then.

Nothing here costs a thing to read

This site asks for no sign-in, takes no payment and sets no cookies. If a game’s own site asks for something, that is between the player and that site, and the game’s own privacy and terms pages are the place to check.

When it stops being fun

Close the tab. A game that left a nagging feeling after ten minutes will not improve after two hours.